on mouse down, you could add a listener to stage to MOUSE_UP event, so you can be notified when the user releases the mouse. If I understood your problem correctly, that should work. best, andrei
On Sat, Jul 11, 2009 at 3:56 PM, Alexander Farber < [email protected]> wrote: > Good day, > > I have a class representing draggable playing cards: > > public dynamic class Card extends Sprite { > public function Card() { > ........ > addEventListener(MouseEvent.MOUSE_DOWN, handleDown); > addEventListener(MouseEvent.MOUSE_UP, handleUp); > //addEventListener(MouseEvent.MOUSE_OUT, handleOut); > } > private function handleDown(event:MouseEvent):void { > dispatchEvent(new CardEvent(CardEvent.CLICKED, > this)); > filters = SHADOW; > scaleX = scaleY = 1.2; > startDrag(); > addEventListener(MouseEvent.MOUSE_MOVE, handleDrag); > // here some code to store the original card > coordinates > } > private function handleUp(event:MouseEvent):void { > filters = null; > scaleX = scaleY = 1; > stopDrag(); > removeEventListener(MouseEvent.MOUSE_MOVE, > handleDrag); > dispatchEvent(new CardEvent(CardEvent.PLAYED, > this)); > // restore the original card coordinates, i.e. > put it back > } > > My problem is: I have 3 player avatars + some GUI at the top. > > And when a card is being dragged underneath them and > the mouse button released, then the card object won't > receive the MOUSE_UP event and thus will stay "up" - > i.e. stay big (scaleX/Y = 1.2) and have shadow filter. > > Does anybody have a solution for this probably frequent > occuring problem? I've tried adding this method: > > private function handleOut(event:MouseEvent):void { > // if this card is being dragged, release it > if (hasEventListener(MouseEvent.MOUSE_MOVE)) > handleUp(event); > } > > But this will make the cards behaviour even more annoying > (cards will jump back whenever they touch the GUI...) > > I just want to do something, so that handleUp() for > the dragged card is called just anywhere at the stage > > Regards > Alex > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

