Hello, I have a game with nice detailed playing cards (the only nice graphics in my app) which can be dragged around.
On the MOUSE_DOWN event I add a shadow to filters and set scaleX = scaleY = 1.2. And on MOUSE_UP I remove shadow and set scaleX = scaleY = 1. Now I've decided to try the new 3D-features and instead of changing the scale I set card properties: z = -100; rotationY = 10; and on MOUSE_UP I set those back to zero. The dragged card looks geometrically correct, but not nice (it is distorted) - which is understandable... What annoys me is that when I release the mouse, the card looks even worse instead of going back to the original clean image. Does anybody please have an advice here? Thank you Alex _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

