Hello,

I have a game with nice detailed playing cards (the only
nice graphics in my app) which can be dragged around.

On the MOUSE_DOWN event I add a shadow to filters
and set scaleX = scaleY = 1.2. And on MOUSE_UP
I remove shadow and set scaleX = scaleY = 1.

Now I've decided to try the new 3D-features and
instead of changing the scale I set card properties:
   z = -100;
   rotationY = 10;
and on MOUSE_UP I set those back to zero.

The dragged card looks geometrically correct, but
not nice (it is distorted) - which is understandable...

What annoys me is that when I release the mouse,
the card looks even worse instead of going back to
the original clean image.

Does anybody please have an advice here?

Thank you
Alex
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