Steve Klein wrote:
The problem is, every time the loop runs, my resource monitor shows a
creep of about 12-15mb in the size of RAM used by the kiosk (deployed as
a Projector exe).
If I remove the above loader, the problem doesn't show up. Each loop is
roughly 10-12 images at 150kb each.
Does this memory increase without any limit? The flash garbage collector
is fairly lazy, it doesn't run very often, if at all.
And I take it that the file sizes are as stored on disk, not as unpacked
in memory. Flash has every single pixel in memory at once, in full ARGB,
so that's most likely where the memory is going.
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders