I'm trying to get some thoughts on how the best way to do this is. I am
adding some dynamic strokes on things, and right now I'm using the trick of
adding a GlowFilter to sprites to create a stroke around objects (by setting
the strength at about 8 i believe). Its seems like a bit of a hack, so I
started thinking about how I could make something faster, but was stumped.
It seems that there is essentially no functional difference between a
GlowFilter and a StrokeFilter, except the threshold, ie. strength. Is this
correct?

Thanks,
Chris Hill
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