Hi Michael Did you set the mouseChildren to false? Without Flash open at the second so I might get one or two minor things wrong here, but if you don't explicitely set mouseChildren to false, then the child elements within the MovieClip instance will be the target as the event bubbles. However, if you set the mouseChildren to false, the target then becomes the containing clip.
So if you had a class called MyButton, in the constructor of that class you would need to set the mouseChildren = false and probably buttonMode=true (assuming its just a MovieClip) and you want the finger cursor. Sincerely Mark R. Jonkman ----- Original Message ----- From: "Michael Mendelsohn" <[email protected]> To: "Flash Coders List" <[email protected]> Sent: Thursday, November 19, 2009 3:50:07 PM GMT -05:00 US/Canada Eastern Subject: RE: [Flashcoders] AS3 mouseUpOutside not working, yuck! Thanks for answering Henrik. I just figured out a solution. I have to add a var to record what was clicked, and then compare that against the event's currentTarget. It seems like an awful hack though. I'm hoping there's something simpler. - MM _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

