Try: gameMenuBtn.focusRect = false;
----- Original Message ----- From: "Paul Steven" <paul_ste...@btinternet.com>
To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com> Sent: Wednesday, December 02, 2009 11:51 AM Subject: RE: [Flashcoders] Prevent space button passing click event tobutton (as3)
Thanks for the replies. When you say "buttons are meant to be pressed like that" - do you mean that it is standard practice to use the tab key to move between buttons and then use the SPACE key to click it? You are correct in assuming I have a game where there is a button on the interface that allows the user to quit the game. I have the following code on this button: gameMenuBtn.addEventListener(MouseEvent.CLICK, clickGameMenuButton); function clickGameMenuButton(event:MouseEvent) { gotoAndStop("splash"); } I was hoping there was just a simple way to prevent the SPACE key from virtually clicking this button. I still want the user to be able to click it with the mouse.
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