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http://forums.whirlpool.net.au/forum-replies-archive.cfm/1152244.html


On Fri, Dec 11, 2009 at 3:22 AM, David Hunter <davehunte...@hotmail.com>wrote:

>
> pretty sure i heard the same thing, otherwise you need to join up to the
> iphone developer program and pay $99 per year if you want it on the
> appstore.
>
> > From: k...@designdrumm.com
> > Subject: Re: [Flashcoders] as3 to iphone app
> > Date: Thu, 10 Dec 2009 19:42:02 -0600
> > To: flashcoders@chattyfig.figleaf.com
> >
> > Did I hear correctly? Your personally created IPhone app (if exported
> > AdHoc) can only be installed on up to 100 IPhones???
> >
> > Karl
> >
> >
> > On Dec 10, 2009, at 7:13 PM, David Hunter wrote:
> >
> > >
> > > bit of an old thread but thought people might like to check out lee
> > > brimelow's new video (in case you hadn't seen it) showing you a
> > > quick demo on how to make an iphone app in flash CS5:http://
> > > www.gotoandlearn.com/play?id=116
> > > best, david.
> > >
> > >> Date: Thu, 5 Nov 2009 13:13:50 -0500
> > >> From: capta...@unfocus.com
> > >> To: flashcoders@chattyfig.figleaf.com
> > >> Subject: Re: [Flashcoders] as3 to iphone app
> > >>
> > >> I was actually asking about a lower level implementation detail -
> > >> dealing with regular non-iphonen swfs - than what that link answers.
> > >> That link information about product releases - which is great.
> > >>
> > >> You did seem to suggest that regular MXML swfs do get run through
> > >> LLVM
> > >> in an earlier post on this thread, but I wasn't sure if you meant for
> > >> iPhones only, or for web swfs too. I guess I'll just wait till the
> > >> beta
> > >> is released and find out for myself how it works. :-)
> > >>
> > >> I really can't wait for the beta!
> > >>
> > >> Thanks!
> > >>
> > >> Kevin N.
> > >>
> > >>
> > >> On 11/5/09 11:20 AM, Mike Chambers wrote:
> > >>> This is covered in the FAQ:
> > >>>
> > >>> http://labs.adobe.com/wiki/index.php/
> > >>> Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_
> > >>> can_be_used_to_build_content_for_the_iPhone.3F
> > >>>
> > >>>
> > >>> ----
> > >>> Which Flash Platform tools and technologies can be used to build
> > >>> content for the iPhone?
> > >>>
> > >>> The primary tool for developing iPhone applications using Flash will
> > >>> be Adobe Flash Professional CS5.
> > >>>
> > >>> We are also looking at adding this feature to other Flash Platform
> > >>> tools and technologies.
> > >>> ----
> > >>>
> > >>> It is on the road map for Flash Builder, but the release cycles may
> > >>> not line up perfectly initially.
> > >>>
> > >>> mike chambers
> > >>>
> > >>> m...@adobe.com
> > >>>
> > >>> On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote:
> > >>>
> > >>>> I'm not sure what "No." was answering, but thanks for the
> > >>>> clarification
> > >>>> on the compile pipeline. This is good info.
> > >>>>
> > >>>> One more - will the regular swf compiler run MXMLC swfs through
> > >>>> LLVM to
> > >>>> pick up some possible optimizations from LLVM?
> > >>>>
> > >>>> That would be MXMLC -> SWF / ABC -> LLVM -> SWF / ABC.
> > >>>>
> > >>>> Kevin N.
> > >>>>
> > >>>>
> > >>>> On 11/5/09 1:22 AM, Mike Chambers wrote:
> > >>>>> It is MXMLC -> SWF / ABC -> LLVM -> arm byte code.
> > >>>>>
> > >>>>>
> > >>>>
> > >>>> _______________________________________________
> > >>>> Flashcoders mailing list
> > >>>> Flashcoders@chattyfig.figleaf.com
> > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>
> > >>> _______________________________________________
> > >>> Flashcoders mailing list
> > >>> Flashcoders@chattyfig.figleaf.com
> > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > >> _______________________________________________
> > >> Flashcoders mailing list
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> > >
> > > _________________________________________________________________
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> >
> > Karl DeSaulniers
> > Design Drumm
> > http://designdrumm.com
> >
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