On Fri, Dec 11, 2009 at 4:02 PM, Nathan Mynarcik <[email protected]>wrote:
> That was a change after I gave him the Main.as file. You only need one
> conditional test beno. Each hand was being passed to that checkFrame
> function. When a frame reached frame 40, you can enter anything you want
> to
> happen after that.
>
> public function checkFrame(e:Event):void
> {
> if (e.target.currentFrame == 40)
> {
> //Enter code that needs to execute when frame 40 is reached
> }
> }
>
I just edited to this:
if (e.target.currentFrame == 40)
{
e.target.stop();
trace("hand is done tweening");
e.target.removeEventListener(Event.ENTER_FRAME, checkFrame);
// TweenMax.from(leftHand, 2, {x:200});
var myTween:TweenMax = new TweenMax(leftHand, 2, {x:400});
myTween.totalProgress = 1;
myTween.reverse();
}
but it still didn't work. Also, I took out everything after the line
commented out previously with no good results.
beno
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