var instance1:MyClass = new MyClass();
var instance2:MyClass = new MyClass();
var instance3:MyClass = new MyClass();
var myArray:Array = [instance1, instance2, instance3];
// QUESTION A: CASTING WITH ARRAYS
var i:int = myArray.length;
while (i--)
{
// [A1] - Does Flash have to do a look up here?
var myClass:MyClass = myArray[i];
// [A2] - Does casting it like this boost performance
var myClass:MyClass = MyClass(myArray[i]);
// [A3] - I know using "as" is slower than direct casting
var myClass:MyClass = myArray[i] as MyClass;
}
// QUESTION B: CASTING WITH VECTORS
var myVector:Vector.<MyClass> = Vector.<MyClass>(myArray);
var i:int = myVector.length;
while (i--)
{
// [V1] - Will this avoid the lookup?
var myClass:MyClass = myVector[i];
// [V2] - Or do I need to cast here even though it's a Vector?
var myClass:MyClass = MyClass(myVector[i]);
// [V3] - And if so, can I do this without a lookup?
myVector[i].someMethod();
// [V4] - Or do I need to do this?
MyClass(myVector[i]).someMethod();
}
Thanks in advance for anyone who can shed some light here. I believe A2/V2 is
"fastest" but I'm not certain, and I also don't know if it's required for Vector.
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