Hello,

I have an AS3/Perl/C card game which works
over sockets, but also over HTTP as a fallback.
For HTTP I compress the data with gzip if the
browser claims to support it and it works well.

My data is urlencoded and records are separated by ";"

This is difficult to read and maintain and
I'm thinking of swithing to XML for my data.

I'm worried about the data size though
(I guess it will grow 3-4 times with XML)
and I wonder if it makes sense to compress it.

What are your experiences with XML + sockets?
Do you compress your data and how?

I'd prefer using gzip/bzip2/zip because
there are libraries on the Perl/C side for it...

Regards
Alex
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