Hello, I have an AS3/Perl/C card game which works over sockets, but also over HTTP as a fallback. For HTTP I compress the data with gzip if the browser claims to support it and it works well.
My data is urlencoded and records are separated by ";" This is difficult to read and maintain and I'm thinking of swithing to XML for my data. I'm worried about the data size though (I guess it will grow 3-4 times with XML) and I wonder if it makes sense to compress it. What are your experiences with XML + sockets? Do you compress your data and how? I'd prefer using gzip/bzip2/zip because there are libraries on the Perl/C side for it... Regards Alex _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

