Better still:
import flash.utils.Timer;
import flash.events.TimerEvent;
var timer:Timer = new Timer(1000, 10);
timer.addEventListener(TimerEvent.TIMER, onTimer, false, 0, true);
timer.start();
function onTimer(e:TimerEvent):void {
// do stuff
if(e.currentTarget.currentCount == e.currentTarget.repeatCount){
e.currentTarget.removeEventListener(TimerEvent.TIMER,
onTimer);
}
}
Regards,
Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net
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