Yep. You will have to instantiate a point object with the x and y properties of your sprite, apply any localToGlobal/globalToLocal changes*, and then set your sprite's x (and y) to the new point's x and y.
Once you do this a few times it might be time to write yourself a few helper functions - ex. a function that takes a sprite and global x and global y and positions the sprite, for example. -jonathan *The way I'm writing this makes it sound like the localToGlobal() function alters the point it's passed, when actually I think it returns a new altered point. Don't get caught by this. On Thu, Feb 25, 2010 at 7:04 AM, Lehr, Theodore <[email protected]>wrote: > hmmm unless I am misunderstanding localToGlobal seems to relate to points - > not sprites.... > > ________________________________________ > From: [email protected] [ > [email protected]] On Behalf Of Henrik Andersson [ > [email protected]] > Sent: Tuesday, February 23, 2010 4:03 PM > To: Flash Coders List > Subject: Re: [Flashcoders] Using parent Sprites coordinates > > Lehr, Theodore wrote: > > Is there a way to have a child sprite reference the parent sprite when > seeting it's x and y.... say I have a Sprite: > > > > You must have missed localToGlobal and globalToLocal. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- -jonathan howe _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

