are you beno in disguise ;) ? i would strongly suggest if this is "fixed" (i.e. you know what you're shape is and it's not going to change) to do it on a timeline with masks.
if not then you need to get to grips with the drawing api and for curves maybe some maths too. for a straight line it's easy with teh drawing api, just remember to clear the graphics between frames and "tween" the endpoint of where to draw the line.... curves are a lot more complicated... On 3 March 2010 16:11, Victor Subervi <[email protected]> wrote: > On Wed, Mar 3, 2010 at 11:10 AM, Victor Subervi <[email protected] > >wrote: > > > On Wed, Mar 3, 2010 at 10:55 AM, Nathan Mynarcik <[email protected] > >wrote: > > > >> Draw it as the starting position and then use its scale properties to > >> animate that it is drawing. > >> > >> For example, if you draw a thin rectangle that is 1px in height, then > >> animate its scaleY prop to a larger number, it looks like its drawing > the > >> rectangle as slow as your tween is. > >> > > > Wait a minute! How's that work on curves? Can I scale that, too? > TIA, > V > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

