are you beno in disguise ;) ?

i would strongly suggest if this is "fixed" (i.e. you know what you're shape
is and it's not going to change) to do it on a timeline with masks.

if not then you need to get to grips with the drawing api and for curves
maybe some maths too. for a straight line it's easy with teh drawing api,
just remember to clear the graphics between frames and "tween" the endpoint
of where to draw the line....

curves are a lot more complicated...


On 3 March 2010 16:11, Victor Subervi <[email protected]> wrote:

> On Wed, Mar 3, 2010 at 11:10 AM, Victor Subervi <[email protected]
> >wrote:
>
> > On Wed, Mar 3, 2010 at 10:55 AM, Nathan Mynarcik <[email protected]
> >wrote:
> >
> >> Draw it as the starting position and then use its scale properties to
> >> animate that it is drawing.
> >>
> >> For example, if you draw a thin rectangle that is 1px in height, then
> >> animate its scaleY prop to a larger number, it looks like its drawing
> the
> >> rectangle as slow as your tween is.
> >>
> >
> Wait a minute! How's that work on curves? Can I scale that, too?
> TIA,
> V
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