Hi list...

I have a singleton that contains an instance of an EventDispatcher.

The EventDispatcher contains an instance of a sprite.

I want that sprite to dispatch a custom event that is listened to by the 
singleton, but I can't seem to make it happen, even by saying bubbles = true.  
I could have a listener on the EventDispatcher, then dispatch another event 
going one level higher to the singleton, but I'm wondering if there's a way to 
bypass that sort of step by step architecture.  I thought that within the 
singleton, I could have referred directly to the sprite itself within the 
EventDispatcher, but I have not been able to do that either.

Any feedback is appreciated, thanks!
- Michael M.

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