Hi list... I have a singleton that contains an instance of an EventDispatcher.
The EventDispatcher contains an instance of a sprite. I want that sprite to dispatch a custom event that is listened to by the singleton, but I can't seem to make it happen, even by saying bubbles = true. I could have a listener on the EventDispatcher, then dispatch another event going one level higher to the singleton, but I'm wondering if there's a way to bypass that sort of step by step architecture. I thought that within the singleton, I could have referred directly to the sprite itself within the EventDispatcher, but I have not been able to do that either. Any feedback is appreciated, thanks! - Michael M. _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

