On Wed, Mar 24, 2010 at 7:03 PM, Taka Kojima <[email protected]> wrote:
> I'm curious as to other people's thoughts on
> this in terms of good/bad practice and what the pros/cons to this approach
> might be.

My thoughts are that it's OK for the very common cases which don't
need the flexibility of events.

Advantages of events:

 * multiple listeners
 * one listener for multiple targets/types
 * progress events etc.
 * you'll have events all over your project anyway, period.
 * it's what other coders are familiar with

The last one's important if other devs /might/ have to work with your
code. For this it will only take me a minute to look up "that strange
loader class I don't know", but if you use too many of those it adds
up, and at some point I won't want to play with you no more.

Personally, I'll stick with events, and I don't mind them at all.
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