I was wondering if anyone on this list could point me to a comparison between
Flash and other graphics programming platforms that might inform the following
use case:
I'm working a 'rapid prototype' project that doesn't need to run in the
browser. Flash has worked great for me so far because it is easy to draw with
(programmatically), provides a good message passing system and scene graph.
I'm at the stage where I think I need something faster, though - I'm dealing
with ~10,000 DisplayObjects on the screen, and I'd like to be able to have a
lot of freedom in redrawing and animating them every frame.
I've looked at Processing, and Java2D, but they didn't outperform Flash, based
on my tests, enough to justify their higher development costs - I saw at most a
2x speedup with Java2D even when I used hardware acceleration.
I've also thought about moving to some high level (preferably Python) interface
to OpenGL - even though I have no intention of using any 3D graphics in this
project. I also don't want to give up the ability to use interface widgets
(I'm using Flex, currently), or Flash's pretty and useful Filter classes, or a
scene graph (the 'display list'). In the end, though, I'd rather do lower
level programming than have a slow prototype UI, so would consider less than
optimal, but faster, solutions.
Any advice? Thanks in advance.
Josh
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