Hi;
I would like to have a background image of clouds loop infinitely.Here's my
code:
function BigPic():void
{
parent_container2 = new MovieClip();
var square:Sprite = new Sprite();
parent_container2.mask = square;
addChild(square);
square.graphics.lineStyle(3,0x065566);
square.graphics.beginFill(0xffffff);
square.graphics.drawRoundRect(22, 22, 966, 146, 20);
square.graphics.endFill();
addChild(parent_container2)
var path:String = "images/clouds.png";
var
req:URLRequest = new URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);
loader.addEventListener(IOErrorEvent.IO_ERROR,
function(e:IOErrorEvent):void{ trace(e) });
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, BigPicLoaded);
}
function BigPicLoaded(evt:Event):void
{
var
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var
displayObject:DisplayObject = loaderInfo.content;
displayObject.width = 2000;
displayObject.height = 150;
displayObject.x = 20;
displayObject.y = 20;
parent_container2.addChild(displayObject);
//
TweenLite.to(parent_container2, 50, {x:-1000});
cloudTween.addEventListener(TweenEvent.MOTION_FINISH, restartAnimation);
}
function restartAnimation(oEvent:Event):void
{
cloudTween.start();
}
But it ain't working. Ideas?
TIA,
John
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