Hi;
I would like to have a background image of clouds loop infinitely.Here's my 
code:
 
        function BigPic():void 
        {
            parent_container2 = new MovieClip();
            var square:Sprite = new Sprite();
            parent_container2.mask = square;
            addChild(square);
            square.graphics.lineStyle(3,0x065566);
            square.graphics.beginFill(0xffffff);
            
square.graphics.drawRoundRect(22, 22, 966, 146, 20);
            
square.graphics.endFill();
            addChild(parent_container2)
            var path:String = "images/clouds.png";
            var 
req:URLRequest = new URLRequest(path);
            var loader:Loader = new Loader();
            loader.load(req);
            
loader.addEventListener(IOErrorEvent.IO_ERROR, 
function(e:IOErrorEvent):void{ trace(e) });          
            
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, BigPicLoaded);
        }
 
        function BigPicLoaded(evt:Event):void
        {
            var 
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
            var 
displayObject:DisplayObject = loaderInfo.content;
            
displayObject.width = 2000;
            displayObject.height = 150;
            displayObject.x = 20;
            displayObject.y = 20;
            parent_container2.addChild(displayObject);
//            
TweenLite.to(parent_container2, 50, {x:-1000});
            
cloudTween.addEventListener(TweenEvent.MOTION_FINISH, restartAnimation);
        }
        
        function restartAnimation(oEvent:Event):void
        {
            cloudTween.start();
        }
 
But it ain't working. Ideas?
TIA,
John



      
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