no - I think because the e at that point is for the timer....
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Eric E. Dolecki
[[email protected]]
Sent: Wednesday, April 28, 2010 8:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] passing obj name
function shakeBtn(e:Event):void {
e.target.main.rotation+=Math.random()*8-4;
I think that should work
On Wed, Apr 28, 2010 at 8:36 AM, Lehr, Theodore
<[email protected]>wrote:
> so I have:
> flower.addEventListener(MouseEvent.ROLL_OVER,jiggle);
>
> function jiggle(e:Event):void
> {
> var timer:Timer=new Timer(2,1000000);
> timer.addEventListener(TimerEvent.TIMER,shakeBtn);
> timer.start();
> }
>
> function shakeBtn(e:Event)
> {
> flower.main.rotation+=Math.random()*8-4;
> flower.main.x+=Math.random()*8-4;
> flower.main.y+=Math.random()*8-4;
> }
>
> How can I pass mc name ("flower") down to shakeBtn so that I can reuse the
> function....
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