I tend to use MonsterDebugger a lot. It is easy to debug stuff in almost any
setting outside of mobile devices. I use that and a combo of trace
statements and the IDE Debugger.

http://www.demonsterdebugger.com/

Ktu

I installed DeMonster debugger a while ago, and it seems great for run-time debugging.

But I'm such a noobie at ActionScript that what I currently need are good compilation error texts--which the Flash IDE does offer, sometimes.

I'm not quite at the stage where run-time debugging is an issue, so mired am I in the writing mechanics of compilable code in ActionScript.

But the Flash IDE is just too slow to be anything but deadly dull concerning coding and debugging.

So I think I will give FDT a try. And use DeMonster for run-time debugging, possibly, depending on how it stacks up against FDT run-time debugging.

Many thanks for the suggestions.

ja
http://vispo.com

ps: here is some generative art i did in director (shockwave):
http://vispo.com/dbcinema/londonhypotrochoid
http://vispo.com/dbcinema/newyork
http://vispo.com/dbcinema/vancouver
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