Fahim Akhter wrote:
ha, apparently rather sadly. That seems to be the case. I have
complex character animations which I really can't recreate through code
(noobness) what do you suggest?


There is one thing about this rule that is very flexible:
It only applies to the timeline the tween is on. Or in other words: you can do whatever you want inside the tweened object, the tween will still work. As long you don't touch the tweened outside, the inside is free to do whatever it feels like.

For example, you may not rotate the tweened object. But you may rotate anything inside it.

This can easily be exploited by tweening a wraper object that just contains the real object.
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