I have the following code :
trace("Current Y:"+initY+" Final Y:"+finalY);
item.y = -200;
tweenObject = new TweenMax(item,time,{y:finalY, ease: Bounce.easeOut,
onComplete:tweenStopped()});
tweenObject.play();
Instead of tweening from negative the object seems to be coming from down
(+ve) Doesn't tweenMax cater for negative values?
Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders