I'm a bit confused as to how to proceed with Flash. I've been using Director
for the last 11 years.
You can see the sort of (Director Shockwave) apps I like to create at
http://vispo.com/dbcinema/sw/sw.htm and http://vispo.com/jig/arteroids/exe .
These apps contain menus, spin controls, drop-down menus, and similar types
of controls, and generally lots of them. But they also contain, in the case
of http://vispo.com/dbcinema/sw/sw.htm , high-performance generative art.
They're both very 'interactive interface' oriented and also very
high-performance-art-oriented. Windowing, menuing, dialog boxes, and
interactive controls are important to them. But so is lots of room for the
art.
I don't really care about filesize being bulked up by Flex. High speed
access is common, these days. But if Flex is slow in performance, that's the
more important thing, to me. Is it? How is it in terms of speed?
How would you approach making the above sorts of apps in Flash? Would you
create them as ActionScript projects or would you use Flex?
ja
http://vispo.com
----- Original Message -----
From: "Jer Brand" <[email protected]>
To: "Flash Coders List" <[email protected]>
Sent: Thursday, June 10, 2010 12:03 PM
Subject: Re: [Flashcoders] Flex generative art???
Flex is for RIA's and helps you with layouts and common controls and
doesn't
really provide anything useful for generating art with either vectors or
drawing to a sprite. With the framework itself bulking up the size of your
swf and consuming additional resources, it's not really a good thing.
The generative art I typically use straight ActionScript with a library of
choice -- Hype (http://www.hypeframework.org/) being particularly awesome
for that kinda thing.
There's nothing stopping you from using Flex / Flash Builder as your
editor
though. Just create an "ActionScript" or "Flash Professional" project.
If you're just looking for ActionScript generative art, I'm fairly partial
to http://levitated.net/
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