Is there a way to overcome the following:
I have a timeline file, with quiz buttons on each frame. Each button is a duplicate of one basic movie clip with a linked class and a constructor that initializes the behaviour -- rollovers etc. For each frame, the buttons are named "a1", "a2, "a3" etc. The problem is, I foolishly assumed that a new keyframe meant these would be considered all brand new buttons by Flash, and their constructor functions would dutifully fire afresh, and all would be well. Of course, they don't: as far as the Display List is concerned, if there was a button called "a1" in frame 1, and if there's a button with the same name in frame 2, they are exactly the same button, to hell with the keyframe. Hence, no buttons after frame 1 will fire their constructor function. Even the state of the previous button -- if it had been selected - is applied to the new button with the same name. Normally, I would have built something like this dynamically, adding and removing the buttons, but I was given an exisitng file that was quicker (I thought) to work with as is, than to rework into a single frame, dynamic file. I'm probably just going about things the wrong way. I hope this is a fairly garden variety issue with a solution (other than abandoning the timeline approach). Thanks for any input. Tony Fairfield Programmer Lifelearn, Inc. 67 Watson Road S, Unit 5 Guelph, ON N1L 1E3 www.lifelearn.com <http://www.lifelearn.com> T: 519-767-5043 F: 519-767-1101 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

