Thanks for reply - already did this one
fullscreen function was moved to a MouseEvent - Click handler:
private function ClickFullScreenButton(event : MouseEvent) : void {
//dispatchEvent( new MenuEvent( MenuEvent.FULL_SCREEN , false )
)
stage.fullScreenSourceRect = new Rectangle( 0 ,0 ,
Capabilities.screenResolutionX , Capabilities.screenResolutionY);
if (stage.displayState == StageDisplayState.NORMAL) {
stage.displayState=StageDisplayState.FULL_SCREEN;
} else { stage.displayState=StageDisplayState.NORMAL; }
}
Pasted the wrong function before ( had just moved it )... still scratching my
head on this one...
also ( another oddity ) - Chrome for OsX does not seem to change the mouse when
hovering over a button - but well - i can live with
that - if i get Fullscreen working...
Thanks again...
On 23 Jun 2010, at 15:27, Merrill, Jason wrote:
> Launching full-screen has to be user-initiated - meaning a user event
> like a MouseEvent.CLICK on a button has to initiate the full-screen
> launch. Are you doing this? Not sure if that is the issue here, but
> worth looking into.
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America Global Learning
>
> Join the Bank of America Flash Platform Community and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Karim
> Beyrouti
> Sent: Wednesday, June 23, 2010 10:22 AM
> To: Flashcoders List
> Subject: [Flashcoders] FullScreen - not working
>
> Kinda feel silly with this question, I can't get fullscreen mode to
> work:
>
> URL: http://clients.kurst.co.uk/ycommaz/12
>
> HTML contains - allowFullScreen:'true' -
>
> and the fullscreen code is:
>
> private function ToggleFullScreen(event : MenuEvent) : void {
>
> stage.fullScreenSourceRect = new Rectangle( 0 ,0 ,
> Capabilities.screenResolutionX , Capabilities.screenResolutionY);
>
> if (stage.displayState == StageDisplayState.NORMAL) {
>
> stage.displayState=StageDisplayState.FULL_SCREEN;
>
> } else { stage.displayState=StageDisplayState.NORMAL; }
>
> }
>
> Also using the latest version of swfobject... have been googling, and
> spending a fair bit of time for this one, but it's just not working for
> me.
>
> I get the following error:
>
> 'SecurityError: Error #2152: Full screen mode is not allowed.
> at flash.display::Stage/set_displayState()
> at flash.display::Stage/set displayState()
> at
> com.YcommaZ.navigation.main::Menu/ClickFullScreenButton()[/Users/karim/D
> ocuments/Work/Clients/YcommaZ/Site/src/com/YcommaZ/navigation/main/Menu.
> as:669]
>
> anyone has ideas for this one?
>
>
> Best
>
>
>
> Karim Beyrouti_______________________________________________
> Flashcoders mailing list
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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