I am guessing you App cannot be a shell for other code that is not downloaded from the AppStore - so your Flash iPhone app has to be totally self-contained, not like you can download the Flex Framework, etc. as external resources. You might be allowed to download graphics.

Depending on the legalese, you could argue that reading websites that display source is downloading other code, but then I am guessing the agreement is better worded than that.

e.g. you can't write your own App store, web-browser that runs js, etc.


Glen

On 09/09/2010 16:37, Kurt Dommermuth wrote:
Hi Nathan,

It's the agreement they are referring to where the legalese is that sucks to
read. The article is fine.

At this point I've read enough to feel confident that they will accept CS5
as a development tool, but what I'm curious about is the statement "as long
as code isn't downloaded".  What does that mean?





On Thu, Sep 9, 2010 at 10:53 AM, Nathan Mynarcik<[email protected]>wrote:

That link is not even a page long...

Nathan Mynarcik
[email protected]
254.749.2525
www.mynarcik.com


On Thu, Sep 9, 2010 at 10:13 AM, Kurt Dommermuth<[email protected]
wrote:
shit.  I don't want to read their damn agreement.  What the hell does
this
mean?



On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com)
<
[email protected]>  wrote:

how does cs5 generate files for iphone? Does it create a swf and then
use
a
cocoa framework to make it work or does it transcode the file directly
into
objective c?

suddenly looks very interesting again

a

On 9 September 2010 14:46, Henrik Andersson<[email protected]>
wrote:
http://www.apple.com/pr/library/2010/09/09statement.html
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