I haven't published a swf for the mobile player yet (will do tonight). I don't actually have an Android device to test that on either - I test primarily in Frash (Android plugin on iOS). Oddly enough, swfs perform better in that, than on Android. O.o

The other thing is GPU acceleration with the mobile player is different than it would be in iPhone apps, or AIR - because there is no cacheAsBitmapMatrix, which is important when you want to alpha transition a DisplayObject or scale/rotate it (I'm doing alpha transitions).

Like I said though, I'll publish a swf based version of the demo and put it up so you can all test it. I bet it come close enough to 60FPS even in the plugin. ;-)

I have no problem putting up an ipa as well, but you'll need to jailbreak your iOS device to test that.

Kevin N.


On 9/22/10 1:07 PM, jared stanley wrote:
wow 60 fps sounds impressive! i have not been impressed with the
flash>iphone demos adobe has been showcasing; they showcased the same blox
game when they first announced it and again 6 months later just before
release...i would love to see your example as it would be the first
smooth-running demo i've seen.


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