Wondering if the microphone - has a similar FFT output - like the one in 'computeSpectrum(ByteArray, FFTMode, stretchFactor )' . or would it just be best to wait for - SampleDataEvent - get the byteArray and read the values from there?
Found this way of getting to the Mic sound data; http://pierrickpluchon.fr/blog/as3-how-to-plug-your-microphone-with-a-soundspectrum-in-flash-player-10-1/ There is little in the way of explanation of the code - so i could easily be wrong - he seems to be using the Mic.SAMPLE_DATA event >> to trigger a Sound >> and then get the computeSpectrum from that... this feels like a little of a roundabout way of getting at the FFT data - or is that the best way of going about it ? .... Thanks for any thoughts on this one... - karim _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

