Wondering if the microphone - has a similar FFT output - like the one in 
'computeSpectrum(ByteArray, FFTMode, stretchFactor )' . 
or would it just be best to wait for - SampleDataEvent - get the byteArray and 
read the values from there?

Found this way of getting to the Mic sound data;

http://pierrickpluchon.fr/blog/as3-how-to-plug-your-microphone-with-a-soundspectrum-in-flash-player-10-1/

There is little in the way of explanation of the code - so i could easily be 
wrong - he seems to be using the Mic.SAMPLE_DATA event >> to trigger a Sound >> 
and then get the computeSpectrum from that... this feels like a little of a 
roundabout way of getting at the FFT data - or is that the best way of going 
about it ? ....

Thanks for any thoughts on this one...


- karim








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