"There is more than one way to skin a cat" - crazy expression but you can do 
what you want a number of ways in AS3.
I guess knowing that you only want to add that movieClip from within the 
function would change things in the sample I sent.


Here's another basic version (not knowing what you are doing with the code or 
movieClips) ...

function DrawMyStuffOnScreen():void{

              var myMovieClip:MovieClip = new DefinedMovieClip();
             myMovieClip.TextField.text = "SomeText";
              myMovieClip.addEventListener("What text", showWhatText);
              
             var myButton:SimpleButton = new DefinedButton();

              myButton.addEventListener(MouseEvent.CLICK,DoSomething);

              addChild(myMovieClip);
                addChild(myButton);
}

function DoSomething(e:MouseEvent):void{
                        /* This is called from the button which will dispatch a 
new event that your movie clip is listening for */

                        dispatchEvent(new Event("what text"));
}

function showWhatText(e:Event):void{
       /* This event fires when the event "What text" happened */
        trace(e.target.TextField.text);
}



1.) Why are you declaring your MovieClip within the function? 
2.) Does that movieClip and button have to be added to the stage at a certain 
time?
3.) Is all of this code on the timeline?

-Gerry


On Apr 22, 2011, at 12:35 AM, Steve Abaffy wrote:

> So basically the only way to make this work is to declare the myMovieClip as
> a global variable??
> 
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
> Sent: Thursday, April 21, 2011 9:28 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] How to access MovieClip declared in one function
> in an event listener
> 
> Steve,
> 
> You have some things confused. Like Ross said, read up on event.target.
> 
> Your code should look something like this...
> 
> Var myMovieClip:MovieClip;
> Var myButton:SimpleButton;
> 
> DrawMyStuffOnScreen();
> 
> 
> Function DrawMyStuffOnScreen():void{
> 
>               myMovieClip = new DefinedMovieClip();
> 
>               myButton = new DefinedButton();
> 
>               myButton.addEventListener(MouseEvent.CLICK,DoSomething);
> 
>               //Defined Movie clip has several input fields in it
> 
>               myMovieClip.TextField.text = "SomeText";
> 
>               addChild(myMovieClip);
>               addChild(myButton);
> }
> 
> Function DoSomething(e:MouseEvent):void{
>                       
>               //What goes in this function to be able to do something like
> 
>               Trace(myMovieClip.TextField.text); // This show a complier
> error of basically I don't know what myMovieClip is;
> }
> 
> 
> On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote:
> 
>> Hello,
>> 
>> 
>> 
>> I basically have the follow:
>> 
>> 
>> 
>> Function DrawMyStuffOnScreen():void{
>> 
>>               Var myMovieClip:MovieClip = new DefinedMovieClip();
>> 
>>               Var myButton:SimpleButton = new DefinedButton();
>> 
>>               myButton.addEventListener(MouseEvent.CLICK,DoSomething);
>> 
>> //Defined Movie clip has several input fields in it
>> 
>>               myMovieClip.TextField.text = "SomeText";
>> 
>>               addChild(myMovieClip);
>> 
>> }
>> 
>> Function DoSomething(MouseEvent.CLICK):void{
>> 
>>               What goes in this function to be able to do something like
>> 
>>               Trace(myMovieClip.TextField.text); // This show a complier
>> error of basically I don't know what myMovieClip is;
>> 
>> 
>> 
>>               Then tried:
>> 
>>               Var myMC = new DefinedMovieClip();
>> 
>>               Trace(myMC.TextField.text) // this works but is always
> empty
>> since it initializes empty. 
>> 
>>               So how do you access the textfield that is sitting on the
>> stage???
>> 
>> }
>> 
>> Thanks
>> 
>> _______________________________________________
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>> Flashcoders@chattyfig.figleaf.com
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>> 
> 
> 
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