Oops, forgot to put it on stage: var obj:Sprite = new Sprite(); obj.graphics.beginFill(0xff0000); obj.graphics.drawRect(0,0,20,20); obj.graphics.endFill(); obj.x = 50; obj.y = 50; addChild(obj);
function init():void{ addEventListener(Event.ENTER_FRAME, rotate, false,0,true); } function rotate(e:Event):void{ obj.rotation +=5; } //start the show init(); regards Cor _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders