Hello ! I've been trying to use Away3D for a few days now for a website I'm working on. I should say that almost everything will be planes with interactive movieclips as textures (best options I have so far).
What I'm having trouble with is the scaling of objects, my scene is - so far - like this : A group of words (some Textfield3D in an ObjectContainer3D) at coordinates 0,0,0 with the camera (Camera3D set with default parameters) in front of it at z:-500, each word is clikable and the camera will "lock on" it's coordinates (x, y, z) to tween there. At the end of the tween, a plane textured with a MovieClip (originallly dynamic vector text before Away3D makes it bitmap) is created and put in front of the camera. The problem is the size of the plane (800x550) is way bigger on screen that intended and as it is a bitmap, the quality is pretty bad too so I tried to push it away (z:1500) but the primary idea was to make the plane in front of the targeted word. So I'm wondering, should I manually test the size and position of each objects (which sounds time consuming) ? Or is there some smart scaling to objects I would have missed? My first idea was to create another view to display my plane but I though this was going too far so I'm asking for some help before loosing my mind ;) Thanks and regards. Arno _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders