I just use Joel Hook's stuff.  I wouldn't know if Lindquist's methods are 
better, but Hooks classes work just dandy.  I use any of the Signals-specific 
stuff for Robotlegs like SignalMediator instead of Mediator, SignalCommand 
instead of Command (though in general, you can just use Command) and 
SignalContext instead of Context, and I set the signalCommandMap.mapSignalClass 
method inside of SignalContext to map Signals in my SignalContext.

>From there, everything works as you would expect for Signals and Robotlegs.  

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





_______________________

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Wilcox
Sent: Wednesday, July 20, 2011 11:35 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Signals in Robotlegs

What's the best way to add signals to robotlegs?

Those of you coding in Robotlegs are probably familiar with signals being used 
as a replacement for events. I'm looking to replace events in my app for 
signals but there seem to be two methods of implementing them.

The first has been demonstrated by John Lindquist here:
http://johnlindquist.com/2010/01/21/as3-signals-tutorial/ . He uses signal 
methods like 'suphero.punch(string)' to get this done.

The other method uses Joel Hook's CommandSignal and SignalContext (github
here: https://github.com/joelhooks/signals-extensions-CommandSignal ). This can 
be coupled with Stray's SignalMediator ( 
https://github.com/Stray/robotlegs-utilities-SignalMediator ) and instead of 
using signal methods like John, it involves creating a single signal for a 
given command. This would probably involve creating many more classes than the 
first method.

This is what I understand of the two methods. Does anybody know why I would 
want to do one over the other? And if they do would they have any advice on how 
best to implement it (particularly with the CommandSignals and how to best deal 
with so many classes floating around)?
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