thanks for your time guys

henrik got it - i stored a reference to the item, it's parent and it's mask
and pulled them into another sprite and grabbed that - worked a treat

private function addItemToBitmapData(item:Sprite, bmd:BitmapData,
mat:Matrix):void
{
var itemParent:DisplayObjectContainer;
var itemMask:DisplayObject;
var holdingContainer:Sprite = new Sprite();
itemParent = item.parent;
itemMask = item.mask;
 holdingContainer.addChild(item);
holdingContainer.addChild(itemMask);
bmd.draw(holdingContainer, mat);
 itemParent.addChild(item);
itemParent.addChild(itemMask);
}

thanks again
a

On 28 July 2011 17:34, Ktu <ktu_fl...@cataclysmicrewind.com> wrote:

> if you are using a rectangular mask, try just using scrollRect instead.
>
>
> var container:Sprite = new Sprite()
> container.addChild(myBitmap)
> container.scrollRect = new Rectangle (0, 0, myBitmap.width,
> myBitmap.height);
>
> make the rectangle whichever dimensions you care about, but that might do
> it...
>
>
>
> On Thu, Jul 28, 2011 at 12:26 PM, allandt bik-elliott (thefieldcomic.com)
> <
> alla...@gmail.com> wrote:
>
> > hmm interesting - okay - i'll give that a shot
> >
> > best
> > a
> >
> > On 28 July 2011 17:12, Henrik Andersson <he...@henke37.cjb.net> wrote:
> >
> > > Sounds like the classical "mask not being in a display list" issue, but
> > in
> > > a new variation.
> > >
> > > Ensure that both the mask and the maskee is in the container passed to
> > the
> > > draw call.
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