Gerry and Henrik have the right answer. Your computer monitor isn't capable of displaying 20 million points, and Flash will hang, as you have found out.
This is untested e-mail AS3, but I would do it something like this: var pointX:Vector.<Number>; //vectors are much faster than arrays var pointY:Vector.<Number>; // You have to create the vector in a new code line pointX = new Vector.<Number>(); pointY = new Vector.<Number>(); ndx:int = 0; len:int; // first fill the vectors for (var i:Number= -10000 ;i<10000;i+=.1) { ndx++; pointX[ndx]=i; pointY[ndx]=5*Math.sin(20*i); } // prepare to draw the graph graphics.lineStyle(2, 0X000000); //set the line to 2 pixels wide, black graphics.moveTo(pointX[0], pointY[0]); // move to the starting point len = pointX.length + 1; // Now draw the graph for (x = 1; x<= len; x++) { graphics.curveTo(pointX[x], pointY[y]; } There's more you have to do--importing the graphics package, perhaps putting this all into a class, and so on. There are probably minor bugs in the code you'll have to fix--this is just off the top of my head. I think you will be much happier with performance and appearance with something like this, though. Cordially, Kerry Thompson On Mon, Aug 22, 2011 at 4:49 AM, nasim hhhhh <iranebah...@yahoo.com> wrote: > but the most problem is for loop i think flash dont do any thing until the > loop finishde > i need to use smal step because if the step is big the graph will be show > like line to line , it s ugly graph > and the distance that i use for loop is more importatnt for me i want to show > 2*10^8 distance / i want to make point in my program and plot it one by one i > make i plot > i make i plot > is there better way? _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders