Dear Friend

hi

1)  I dont know why the timer counter slow down when the loop start
working?

how can i solve it

2)

My bigest Problem is , why flash speed goes down , during this program, Is this
correct that some people said flash can not do more than one thing in same
time? other languages like vb has the property applicationdoevent , that it
update event and timers,or other process doesent affect each other , but in
flash if u see hthe proccess has affect on each other , the cpu usage goes up ,
frame rate goes down ....

how can i solve it, is there equal instruction  (applicationdoevent in vb
)that we can do it in as3?

 



please help me

 

 

code:

import flash.utils.Timer;

import flash.events.TimerEvent;

var a:int=0

var timer1:Timer=new Timer(1)

timer1.start()

timer1.addEventListener(TimerEvent.TIMER,Func_time1)

function Func_time1(e:TimerEvent):void

{

    timer1txt.text=String(e.target.currentCount)

    e.updateAfterEvent();

}

//trace(timer1.running)

btn1.addEventListener(MouseEvent.CLICK,clickwhile)

function clickwhile(e:MouseEvent):void

{   a=0

    whiletxt.text=""

    while(a<200000)

    {

       
whiletxt.text="loop_Number="+String(a);

        

        a++

        

    }

    

}

 


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