I spent 3-4 years developing software for physically disabled children. It can be very rewarding.
I'd start here <http://www.justice.gov/crt/508/archive/oldsoftware.html> to see the U.S. government guidelines. Among the things we did was a special keyboard that replaced alphanumeric keys with icons that matched the buttons on the screen. They were actually plastic sheets, and the teacher could put the appropriate one for the current lesson on the keyboard. I think Intellitools, a division of Cambium, still makes those keyboards, and they're not expensive. For children with more profound disabilities, we had switches--large buttons the diameter of a coffee cup the kids could hit to advance the highlight from icon to icon. Depending on the level of a child's physical abilities, there could be 1, 2, or 3 switches. I'll check with my wife, too. She runs a large web site (~20 million paying customers) for a large educational publisher. I know they have had to really jump through hoops to make their site accessible, so she can point you to more information on accessibility standards. Cordially, Kerry Thompson On Tue, Oct 25, 2011 at 5:57 AM, allandt bik-elliott <[email protected]> wrote: > hey guys > > we've been given a brief to design / develop several games for kids (6-12) > with special needs and i thought maybe some of you have had some experience > with this kind of development? > > are there any tips that you can give me as i start researching this or maybe > point me in the direction of any resources that were useful to you please? > > thanks in advance > a > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

