On 1/31/2012 11:24 AM, allandt bik-elliott wrote:
so you are using the timeline a lot and you'd like to move to a code
framework?
i highly recommend lee brimelow's site: http://gotoandlearn.com as a great
starting point for any research project you are thinking about. Adobe has
launched the Starling framework for creating 2d games that use the gpu for
rendering - i'm not sure if that's the direction you want to go (lee has a
couple of tutorials on this)
let us know if this is what you're looking to get into
best
A
On 30 January 2012 20:12, Terry Riney<tri...@blueridgetechsolutions.com>wrote:
I am creating educational games. Flash Builder is my tool of choice.
At this point in my career I am trying to stay within my knowledge base
without too much more straying.
The book ActionScript Game Programming is something I am familiar with. Is
there anyone who is/has taking these games (off of the frames) into Flash
Builder. I am looking for any links for more info. I understand the general
concept of swc's and have imported them from most chapters.
While I like the code as a base and would like to finish a prototype
before getting into any other book/library I am uncomfortable with the
frame based examples.
Any advice would be helpful.
I am not doing a lot of animation just gotoandplay stuff. Maybe
Flashbuilder/swc's/frames from ActionScript Game Programming is a bad fit,
round peg in square hole but I would like to get a little further before
moving to next book/library.
Thanks,
Terry
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Thanks for response. That site is awesome. That man can explain!
Starling seems like it may work done the line. Trying to get large project off
the ground, one man show. Many other elements need addressing but here is my
main concern, hope I do not seem brain dead:
trying to get my head around using Sprites (Starling seems cool here will look
into it more at end of work day) to show/hide frames. In other words if I see a
tutorial in IDE and it has a frame for a replay button cool I can create that
in FlashBuilder and use sprite to addChild then goto. Most of that type of
sequence I have but when I see a game/tutorial that uses a frame and puts a
movieClip on that frame and then loads that mc and has a set of frames (let's
say basically graphics/drawn) I do not grasp how to do that in FB. I know I can
do a export in IDE and addChild(swc) and access it that way but it does not
seem like that is the best way for something simple like a mc that is only
using the frames to goto next frame.
Maybe that is what Starling does well. Wanted to respond before day is over
then will look further.
Sounds crazy I know everyone learns different but I grabbed AS3 University Game
book a couple years ago and started on it and understand what it does pretty
well in IDE so I would like to master this book in FB before moving to more
complicated concept. Other part of bigger project is in FB.
Thanks again,
Terry
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