I'm working on a game with some large images (up to 4k x 4k) The pngs with alpha channels come out at 5-10MB each and we need to put a few large ones and many smaller ones in the game.
jpeg-xr would do the job, but we are targetting Flash 10 This blog shows how to combine a jpeg with a png alpha mask to get file sizes down, but it is for HTML5, although they were able to use a flash converter successfully: http://blog.jackadam.net/2010/alpha-jpegs/ Is a PNG transparency mask the best way to go, or are there other options to get the file size down? I've found one set of code here: http://www.actionscript.org/forums/showthread.php3?s=9629c531325d52cdececd6ebf1f27a61&t=215886&page=2 I thought I should check here before using it, as we're going to need to do a lot of these... Thanks, Ben _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders