On 14 February 2012 21:17, Paul Andrews <p...@ipauland.com> wrote:

> On 11/02/2012 05:43, Ben Sand wrote:
>
>> I'm working on a game with some large images (up to 4k x 4k)
>>
> I might look at paging images that size - I guess they're backgrounds of
> some sort?
>
Yes, backgrounds that will be panned and zoomed

What do you mean by paging them? breaking them into pieces? we are planning
on doing that so we can hide the portions that are off the stage and
improve performance.'



>
> For the transparency, I'd probably look at creating a shape to act as a
> mask, then you can create a MC or sprite which will have the correct
> transparency, but you won't need a transparent file format.


what do you mean by MC?
will this allow for anti-aliased edges (ie. an alpha gradient)? If the
images are moving relative to one another, will there be much of a
performance overhead, or does the resulting masked image get processed just
once, rather than on every draw.


>
>
> Paul
>
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