Hello, I am working in Flash CS5.5 and have been publishing to Android and iPhone using the IDE. I have recently ventured into using the command line adt to make use of the latest Air SDK.
My question is, when you use adt to compile you have to pass in the name of the SWF file that has already been published. What is the best way to publish that swf that will ultimately be compiled into Air 3.1 (or 3.2) using the latest APIs? When I publish to Flash 11 with anything that has NativeApplication or other specific Air or device libraries it will not compile. I am no stranger to the technique of modifying the xml files and overlaying new Air SDK within the Flash application's folder structure. I am just unsure of the exact workflow to put in place. Thanks for any input, Jeremy Hicks Slaphost Games _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders