I totally agree with you. Flex is definetly the winner at the moment in terms of features and i think it is good to continue to develop this project but moving out quickly from the flashplayer. javafx already added th fxml that is similar to mxml and it won t take long to have the same features than flex plus the stability and performance of java. so i think the priority here is to seat down and find the best and fast solution to change target.
Filippo On 3 Feb 2012, at 20:05, Andrew Morgan <amorga...@gmail.com> wrote: > I am in a similar situation, an enterprise app using Flex on JEE. While I > really like the framework, the uncertainty around the Flash player and > Adobe would give me serious cause for concern on a greenfield project. I > think that the best thing Flex can do to sustain its viability is target > other runtimes. There is just so much anti-flash sentiment out there, > regardless of the technical merit, it may be difficult to overcome. I know > that is not an easy thing to do however. > > I am keeping my eye on JavaFx, Dart, Android, Flex and HTML5. And praying > it doesn't have to be HTML5. Basically waiting to see how this all shakes > out. I imagine other people are in a similar situation. By this time next > year I think a lot of companies will have made a move. There > is definitely a sense of "what do we do about Flex" in a lot of development > teams right now. For Flex to complete, I don't think it is about features, > since it is already leading there. Its about performance, runtimes, reach > (mobile etc) and future proofing. > > My 0.02. > > > > > > > > On Fri, Feb 3, 2012 at 10:19 AM, filippo dipisa <fili...@dipisa.net> wrote: > >> It is obvious that a game use just As3 withou any flex libs >> Try to buy/download the few games developed in As3 for iphone and see the >> rendering performance >> >> On 3 February 2012 18:13, Nick Collins <ndcoll...@gmail.com> wrote: >> >>> Well, for a game like your use case I wouldn't be using Flex. Flex is an >>> enterprise application development framework. For a game I would use pure >>> AS3 with the game framework of your choice, depending on what you're >>> looking for in terms of physics and such. Flex is going to give you a lot >>> of overhead there that isn't necessary. >>> >>> However, that does not negate the power of the platform when used for the >>> use cases for which it is designed. >>> >>> On Fri, Feb 3, 2012 at 11:38 AM, filippo dipisa <fili...@dipisa.net> >>> wrote: >>> >>>> On 3 February 2012 17:24, Rui Silva <f...@rduartes.net> wrote: >>>> >>>>>> From: "filippo dipisa" <fili...@dipisa.net> >>>>>> >>>>>> 1)My problem is, if you have to start a greenfield project web >> based, >>>>> would >>>>>> you use Flex or go for another RIA solution like GWT that already >>>>> targets >>>>>> html5? >>>>> >>>>> Flex >>>>> >>>> >>>> Correct answer :) >>>> In the past we tried GWT but was too painfull and we had to rollback to >>>> Flex >>>> >>>> >>>>> >>>>>> 2)If you start a client(desktop)/server project should you use >> Scala >>>> and >>>>>> JavaFx( that now you can use also in Swing applications) or Flex >> and >>>>> Air? >>>>>> At the moment few people is using JavaFx but could become popular >>>>> because >>>>>> you can use it with Scala and Swing applications, boths are very >>>> popular >>>>>> into the enterprise development. >>>>> >>>>> Flex and AIR >>>>> >>>> Where we can we use both. But we had expirence where Swing was prefered >>>> because multithread and support fully and proper socket programming ( >>> like >>>> anonymous SSL, cyphers, etc ) >>>> Using native AIr libs or merapi was like hacking all the time >>>> >>>> >>>> >>>>> >>>>>> 3)If you want to start a mobile or webtv project should we use Flex >>> or >>>>>> Android? >>>>> >>>>> Flex (possibly with AIR) >>>>> >>>> If it is for UI based mobile app I agree, but when you have to develop >> a >>>> game with many animated objects on the screen we had problems and we >>> moved >>>> away from it. >>>> >>>> >>>>> >>>>>> Filippo >>>>> >>>>> For me, using Flex is not about deployment. It's about ease of use >> and >>>>> rapid development. >>>>> >>>> >>>> I totally agree. I had to say that I used also the buggy Falsh Catalyst >>>> that probably nobody used, >>>> but it saves a lot of time when you have to build skins. >>>> >>>> >>>>> >>>>> The fact that it deploys to a widely available platform is a great >>> bonus, >>>>> but I'd be just as happy if it would compile to HTML5 or Java or >>> [insert >>>>> your favorite runtime here]. >>>>> >>>> >>>> I agree. The main targets should be Java ( including Fx ), HTML5 and >>>> probably Android >>>> that is spreading everywhere >>>> >>>> >>>> >>>>> >>>>> That's what makes it different from other technologies and that's >> what >>>>> should be the focus of the people that would point their attention to >>> the >>>>> framework. >>>>> >>>>> Others might focus on the compilers and allow Flex to be deployed to >>>>> different runtimes, but for me these are very different ball games >>> (maybe >>>>> not so clearly cut, but I think there's a clear separation line). >>>>> >>>> >>>> There is already another language trying to do the same. >>>> It is a functional language calle HAXE and has already the Flashplayer >>> and >>>> HTML5 and Java ( coming ) as target. >>>> >>>> >>>> >>>>> >>>>> Rui >>>>> >>>>> >>>>> >>>> >>> >>