Hi Jeffry! Saw your commit of the FXGImage! Just out of curiosity (and checking my own understanding of FXG), when should I use the FXGImage?
In Flex 4 ... If I have an FXG-asset I can add it to a MXML-file just by using its name as a tag. Eg: <s:Group><loacal:MyFXG></s:Group> The compiler transforms it into a SpriteVisualElement I believe. In ActionScript I can create a new FXG instance as a SpriteVisualElement. var myGroup:Group; var myFXG:SpriteVisualElement; myFXG = new MyFXG; myGroup.addElement( myFXG ); SpriteVisualElement inherits from FlexSprite, but implements IVisualElement – giving us access to properties like: x, y, postLayoutTransform ... etc. Did you create FXGImage because you needed stuff from UIComponent not implemented in SpriteVisualElement? Is FXGImage aimed at FLEX 3? Just checking. Keep up good work. /Erik