Re' vector graphics: This is one reason why most if not all vector graphics on Linux (GUI including) are SVGs. SVG isn't really a good format from the performance or structural point of view, but it appears to be easy to edit. There is also a good (comparable to Freehand 9 at least) free oss vector graphics editor - Inkscape. So, at least, as far as I know, GUI projects targeting Linux wouldn't have this problem.
Now, I've only heard about it, but never had a chance to see: new Flash CS# projects use new way of having all the project in plain text files - maybe it's possible to make that FLA into a set of text files with the inconvenience being only that older versions of Flash CS# won't be able to open it? >From another point of view, if the build will have to compile the FLA rather than use a compiled SWF, for people like myself this is a dead end - I don't have Flash CS#, and the last version I could've possibly try to install through Wine is Flash 8 - but I doubt that JSFL-based build would work for me... There's this project: http://code.google.com/p/hxswfml/ which *must* be able to compile the graphics in the FLA (I'm not 100% sure, but almost sure), and it's a compatible license / will work on Linux too. Or maybe it would be possible to have it as SVG and have MXMLC compile it that way. Best. Oleg
