Thanks for the encouragement. I would also like to discuss couple of related things.
I am now in the process of setting a development environment on a 64-bit Fedora Linux, and there are certain impediments that have to be considered with regard to SDK. - practically none of debugging runtimes work. * Standalone player requires a good deal of i686 libraries (32-bit libraries for X, networking and who knows what else, I had some of those installed with wine, so I don't know how many of them is exactly needed). * I wasn't able to use any of browser plugins for debugging, but I don't know yet what is exactly the reason, perhaps there is some way to get them working. Google-chrome somehow packages Flash player for Pepper API - I would try to investigate that path because they actually have some rouge 11.3 version of the player, which can't be downloaded from Adobe (Adobe dropped support at 11.2). * AIR (haven't tried yet, but there ware a lot of complications in the early days on 64-bit distros). * Running AIR in Android emulator (tried!) but there's still a lot of research to be made. * AIR runtime under Wine - this actually seems to work fairly well... unless you try doing some GPU-related stuff on anything other than NVidia chips, and even then you will have to flush .xsession-errors log on a second by second basis :/ Wine doesn't seem to support DRI on AMD or Intell chips (this may be a very broad claim, only due to my personal failure to get any of that, perhaps, some are supported). * Flash player plugin running in Firefox in Wine (seems to work fairly well, but may encounter same issues with GPU-related stuff, not tested yet). I didn't yet try connecting to a mobile device running AIR from linux and debugging it, neither tried debugging in emulator, only saw it launch. So, given a much better luck I had with running Flash through Wine, would it make sense to choose this route for Flash developing under Linux? This is, practically, how I do it now anyway. Best. Oleg