Quoting Thibault Imbert <timb...@adobe.com>:

Hi Mike,

This is true, but ASC is already moving to ASNext targeting the next
generation runtime which is targeting game developers. So our resources
are assigned to that and the time we have to take ASC 2.0 changes to
Falcon, are limited. Gordon will bring key/showstopper bugs fixed in ASC
2.0 to Falcon, we cannot commit to anything more.

Just a heads up, given the architecture changes of the next-gen runtime,
Flex will not be able to run in it. I would "highly" recommend you guys
having a look at Feathers (work from Josh Tynjala - feathersui.com) on top
of Starling, which will run beautifully in our next runtime.

I have just started working with Josh and this component architecture, it is very nice. I spoke of feathers earlier today and was talking with Josh about MXML support.

So your saying there needs to be a component framework developed that will run in the new architecture to be cross compatible? I don't quite understand what you are saying.

Mike



Some videos:

https://vimeo.com/51010861
http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be&hd=1


Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
Compiler) | Monocle | adobe systems
gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
<http://bytearray.org/> | @thibault_imbert






On 10/18/12 11:36 AM, "labri...@digitalprimates.net"
<labri...@digitalprimates.net> wrote:

We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I
said previously, today the compilers are different projects and
targeting two different audiences.

Yeh, we totally get why parsing the AS language and generating bytecode
will be very different for the game market. I can't imagine the amount of
time you guys are spending on the differences in for loops alone....

Mike




--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com

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