Considering the discussions on the various forums, it doesn't look very
promising
On Oct 21, 2012 3:59 PM, "sébastien Paturel" <sebpatu.f...@gmail.com> wrote:

> Thanks for the update,
> but why would it require a "fairly massive rewrite" exactly?
> when you say "I would look at that" about feathersui, you mean as an
> alternative to flex?
>
> its quite a bad news IMO. if flex can't "easely" target a new rendering
> layer like starling, which stay in an Adobe runtime,
> what is the future of flex as a multi platform framework, and especially
> as a mobile SDK?
>
>
>  After discussing with Thibault and spending time working on this I've
>> determined that a fairly massive rewrite would be required. Shortly after
>> they released http://feathersui.com/ and I will say that it is a nice bit
>> of work. I would look at that.
>>
>> On Sat, Oct 20, 2012 at 8:40 AM, sébastien Paturel
>> <sebpatu.f...@gmail.com>wrote:
>>
>>  Hi jonathan,
>>> What is the state of this very promising project?
>>>
>>> Le 14/06/2012 18:46, Jonathan Campos a écrit :
>>>
>>>   Recently I've been getting aquatinted with Starling to see if it could
>>>
>>>> work
>>>> with Flex. After a few days of playing I think that it is possible but I
>>>> do
>>>> see the issues now and there is plenty of work that is necessary to make
>>>> it
>>>> happen.
>>>>
>>>> To get things going I basically cut down the UIComponent (to the parts
>>>> that
>>>> I cared about), made a copy of the entire Flex framework (as many
>>>> interfaces rely on DisplayObject, etc), replaced them with Starling
>>>> classes, rebuilt some of the Spark primitives, and "adjusted" some of
>>>> the
>>>> starling classes to fit some of the Flash interfaces.
>>>>
>>>> At this point I'm definitely going to wait to get the 4.8 release out
>>>> before giving this more time but I think it is possible. I'm sure other
>>>> developers are already aware of it but if we could make some new
>>>> interfaces
>>>> such as an IDisplayObject it would be much easier switching out
>>>> DisplayObject for a Starling DisplayObject.
>>>>
>>>> Just thinking out loud at this point.
>>>>
>>>>
>>>>
>>
>

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