Considering the discussions on the various forums, it doesn't look very promising On Oct 21, 2012 3:59 PM, "sébastien Paturel" <sebpatu.f...@gmail.com> wrote:
> Thanks for the update, > but why would it require a "fairly massive rewrite" exactly? > when you say "I would look at that" about feathersui, you mean as an > alternative to flex? > > its quite a bad news IMO. if flex can't "easely" target a new rendering > layer like starling, which stay in an Adobe runtime, > what is the future of flex as a multi platform framework, and especially > as a mobile SDK? > > > After discussing with Thibault and spending time working on this I've >> determined that a fairly massive rewrite would be required. Shortly after >> they released http://feathersui.com/ and I will say that it is a nice bit >> of work. I would look at that. >> >> On Sat, Oct 20, 2012 at 8:40 AM, sébastien Paturel >> <sebpatu.f...@gmail.com>wrote: >> >> Hi jonathan, >>> What is the state of this very promising project? >>> >>> Le 14/06/2012 18:46, Jonathan Campos a écrit : >>> >>> Recently I've been getting aquatinted with Starling to see if it could >>> >>>> work >>>> with Flex. After a few days of playing I think that it is possible but I >>>> do >>>> see the issues now and there is plenty of work that is necessary to make >>>> it >>>> happen. >>>> >>>> To get things going I basically cut down the UIComponent (to the parts >>>> that >>>> I cared about), made a copy of the entire Flex framework (as many >>>> interfaces rely on DisplayObject, etc), replaced them with Starling >>>> classes, rebuilt some of the Spark primitives, and "adjusted" some of >>>> the >>>> starling classes to fit some of the Flash interfaces. >>>> >>>> At this point I'm definitely going to wait to get the 4.8 release out >>>> before giving this more time but I think it is possible. I'm sure other >>>> developers are already aware of it but if we could make some new >>>> interfaces >>>> such as an IDisplayObject it would be much easier switching out >>>> DisplayObject for a Starling DisplayObject. >>>> >>>> Just thinking out loud at this point. >>>> >>>> >>>> >> >