A re-write of the framework that does not leverage the innovations in Flash
Player and AIR meant to enhance performance on devices (especially IOS
devices), will IMHO, be probably a waste of effort.
Interesting you mentioned education. I know of at least one company in the
education space, that has turned to native IOS apps (hugely expensive),
even though they have a huge code base of Flex and Flash based apps.
Main reason was unacceptable performance when using Flex apps converted to
AIR on IOS app.

A rewrite of Flex leveraging Stage3D, if that proves to be as good as
native apps performance-wise, I can see how such decisions could be
re-thought.
-superabe



On Mon, Oct 22, 2012 at 12:31 PM, Alex Harui <aha...@adobe.com> wrote:

> This is all true, and a re-write of the framework may not target this
> scenario in the first go, but on the other hand, a re-write of the
> framework
> may make its renderering on the displaylist acceptable, and then you will
> have the ability to sell it into places where the new players will not
> penetrate right away (education, for example).
>
>
> On 10/22/12 4:41 AM, "Michael Schmalle" <apa...@teotigraphix.com> wrote:
>
> > I'm working on an audio framework that is Android native based where I
> > call OSC string messages through a AIR native extension.
> >
> > Having a high performance ui framework based on the stage3D API is
> > exactly what I am looking for. Feathers framework is awesome but still
> > young and developed by ONE dev, Josh. I'm learning his framework so I
> > can help him out and at the same time get a prototype app on mobile
> > using his components.
> >
> > All my controls, sequencers, menus everything could be done with what
> > the Flex framework has to offer but on stage3D.
> >
> > See; [0] for an article and a screenshot of something made in AIR/Flex
> mobile
> >
> > The ui runs ok(Flex), but if that was on stage3d, I can imagine what I
> > could do.
> >
> > So you need to erase what you *think* the word "Gaming" means and
> > realize A a Flex like framework can totally be utilized in AVMNext.
> >
> > Note; I have also made this same application in Java Android and I
> > will tell you, using a framework like flex is a lot easier to develop
> > something like what is pictured in that link (music instrument on
> > mobile).
> >
> >
> > - [0]
> >
> http://blog.teotigraphix.com/2012/08/23/caustic-toolkit-android-apache-flex-au
> > dio-synth-sequencer-framework/
> >
> > Mike
> >
> >
> >
> >
> > Quoting Carlos Rovira <carlos.rov...@codeoscopic.com>:
> >
> >> Games could be very complex and not all new game developments are tiny
> >> games for mobile, shoot'em ups, platforms or 3D arcades. There's as
> >> well graphic adventures, RPG's world based, sport managers (like you
> >> say), a mix of all... In definitive all what our imagination could
> >> bring to your screen and I think you could have a platform like flex
> >> that could give you all the flavors. If you need some UI controls,
> >> states, containers and so on and you have in you selected
> >> platform...the better, isn't it? ;)
> >>
> >>
> >>
> >>> i totally agree to your point b) except for this last statement "but
> as well
> >>> for people that wants to create complex games". unless you 'r thinking
> of
> >>> games with lots of menu like football manager, its hard to see a place
> for
> >>> flex in that area.
> >>>
> >>
> >>
> >>
> >> --
> >> Carlos Rovira
> >> Director de Tecnología
> >> M: +34 607 22 60 05
> >> F:  +34 912 35 57 77
> >> http://www.codeoscopic.com
> >> http://www.directwriter.es
> >> http://www.avant2.es
> >>
>
> --
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.
> http://blogs.adobe.com/aharui
>
>

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