Hi,

here are some poll anwers. For the question 6e resp. 6f - I'd prefer
solution with proper license handling, but tight integration with local
maven repo might be quite overhead (like it will offer feature to upload to
nexus/artifactory?). Remote mvn repo proxied by local artifact cache (as we
use artifactory) is not offered as one of the options if I understand well.

Regards
Petr

On Tue, Nov 27, 2012 at 7:46 PM, Alex Harui <aha...@adobe.com> wrote:

> 1. Number of people who will use Maven to develop Flex apps at your company
> (0 if you have no interest in using Maven).
>
20


> 2. Maven would be used to develop apps for FlashPlayer in the browser (yes
> or no)
>
yes


> 3. Maven would be used to develop apps for AIR on desktop/laptops (yes or
> no)
>
> no (at the moment, but maybe in future)


> 4. Maven would be used to develop apps for AIR on Android (yes or no)
>
> no


> 5. Maven would be used to develop apps for AIR on IOS (yes or no)
>
> no


> 6. Rate the following proposed implementations (-1 = not acceptable, 0 =
> neutral, 1 = acceptable, 2 = preferred)
>     a) You must manually download the Player SDK and AIR SDK from the Adobe
>        site and set up environment variables pointing to them
>
1


>     b) You must download and install a Maven plug-in from the Apache Flex
>        site.  The first time you use Maven on a computer, it will ask you
>        to accept the Adobe license agreement.
>
1

    c) You must download and install a Maven plug-in from the Adobe
>        site.  The first time you use Maven on a computer, it will ask you
>        to accept the Adobe license agreement.
>
1


>     d) Maven can be used as-is for FlashPlayer apps and AIR apps on
>        desktops/laptops, but not for AIR apps on Android/IOS.  To target
>        Android/IOS, you must use one of the first three implementations
>
1


>     e) We will manually download the Player SDKs and AIR SDKs and put them
>        in our local/private Maven repo.
>
0


>     f) We would use a utility application that would download the Player
>        SDKs and AIR SDKs (prompting you to accept the license) and put them
>        in our local/private Maven repo.
>
2

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