I have no idea... I don't know how assembly plugin works, but flexmojos
shouldn't be attaching extra artifacts to your build (unless you instruct it
to do so).

FWIW, the build does use one -10.swc, the playerglobal.  And on -config.zip,
that contains all flex SDK xml configuration files.  But still flexmojos
consumes this artifacts, not produce.


VELO

On Sun, Jul 4, 2010 at 11:06 AM, Joa Ebert <[email protected]> wrote:

> Hey,
>
> I am trying to use the assembly plugin but when I specify to include a
> project generated by FlexMojos I always get also a ${artifactId}-$
> {version}-10.swc and ${artifactId}-${version}-configs.swc included in
> the assembly. Is there any way to get rid of them? All I do to include
> them is:
>
> <moduleSet>
>  <includes>
>    <include>${project.groupId}:apparat-ersatz</include>
>  </includes>
>  <binaries>
>    <unpack>false</unpack>
>  </binaries>
>  </moduleSet>
>
> Note however it works if I simply do this:
>
> <moduleSet>
>  <binaries>
>    <unpack>false</unpack>
>  </binaries>
>  </moduleSet>
>
> But that is not really acceptable since it will include all modules.
>
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