On Mon, Oct 11, 2010 at 11:36 AM, Marvin Froeder <[email protected]> wrote:
> Adobe only publishes en_US for flex 3.

The FlightSimulator example app worked also with French without me
doing anything special, so I guess they have French built it also?
That's what I was stumped when I tried to add another locale (German.)

So just so I'm clear what I need to do - I should use copylocale and
then push that flex sdk to our internal repository and make sure
that's the sdk declared in our pom reference?


> On Mon, Oct 11, 2010 at 6:33 PM, Rick R <[email protected]> wrote:
>>
>> I'm still working on trying to get the sample FlightLocalization
>> application shown on the wiki working
>> https://docs.sonatype.org/display/FLEXMOJOS/Application+Localization
>>
>> If I add another locale like german you end up with it not finding
>> framework-3.6.0.16321-de_DE.rb.swc
>>
>> Downloading:
>> http://repository.sonatype.org/content/groups/flexgroup//com/adobe/flex/framework/framework/3.6.0.16321/framework-3.6.0.16321-de_DE.rb.swc
>> [INFO] Unable to find resource
>> 'com.adobe.flex.framework:framework:rb.swc:de_DE:3.6.0.16321' in
>> repository flex-mojos-repository
>> (http://repository.sonatype.org/content/groups/flexgroup/)
>>
>> I'm new to handling localization with Flex but have been reading as
>> much as I could.  When googling about localization with Flex mojos  a
>> lot of different things come up (some in reference to the newer
>> FlexMojos4 vs 3 etc.) and it becomes quite confusing. Do I  need to do
>> things outside of flexmojos to get things working (using plugin 3.8)?
>> We have an internal repository and don't mind pushing what I need to
>> it, it's just a bit confusing what I actually need to do? I think I
>> might need to use the command line 'copylocale' utility and then maybe
>> be sure I push that flex sdk to our internal repository and be sure we
>> refer to that one in our pom? Is there a flex sdk reference we can use
>> that is already in a maven repo that has most of the locales copied to
>> it?
>>
>> (I'll be happy to try and give back to the community and update the
>> FlighLocalization wiki once I figure out what exactly needs to be
>> done. Thanks.)
>>
>> --
>> Rick R
>>
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