We are also using FXGs in a SWC. As workaround just create an AS class that 
references your FXG:

   - MyImage.fxg
   - Images.as

And in Images.as create a static constant like:

public static const myImage:Class = MyImage;

Now you can reference your FXG image through that constant and as side 
effect you have a registry of all available FXG images.

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